Predict exactly how many tricks you will win each round. Correct predictions earn you points. Wrong predictions lose you points. The player with the most points at the end wins.
Four suits, each numbered 1 (weakest) to 13 (strongest):
Plus 8 special cards:
After dealing, the top card of the stock is flipped to determine trump:
In the first round, you do not see your own card. Instead, you can see everyone else's card. You make your prediction based on what you see others holding.
When it's time to play, your card is revealed to you.
Dealer restriction: The dealer (last to predict) cannot pick a number that makes the total predictions equal the round number.
Example: Round 3, others predicted a total of 2. The dealer cannot predict 1 (because 2+1=3). They can predict 0, 2, 3, etc.
The winner takes the trick and leads the next one.
Correct prediction: 20 points + 10 points per trick won.
Predict 0, win 0 = +20. Predict 3, win 3 = +50.
Wrong prediction: Lose 10 points for each trick you were off.
Predict 2, win 0 = -20. Predict 1, win 4 = -30.
The game ends after the final round (when all 60 cards are dealt). The player with the most points wins.
| Players | Rounds | Cards in last round |
|---|---|---|
| 3 | 20 | 20 |
| 4 | 15 | 15 |
| 5 | 12 | 12 |
| 6 | 10 | 10 |
| 10 | 6 | 6 |
| 12 | 5 | 5 |